October 3, 2001
|What did you expect? It's a burnout.|
Okay, a little less briefly then.
You hurtle down the busy street, pedal to the metal as you thread through the oncoming traffic like some speed obsessed adrenaline junkie. Buildings blur past somewhere beyond the blare of car horns as you run the red. The gap in cross traffic narrows fast - too late to pull out, gun it! It's going to be damn close!
A white blur breaks into your peripheral vision. Where did that bus come from? Twitch the wheel - don't think, just react. Wheels locked, the bus clips the back of your car just as you burst from the junction but you've made it. Your Burn meter jumps up a notch. The rear view mirror tells a different tale for your opponent. he bus lurches onto two wheels as your competitor smashes into the front and spins away. Glass shatters, metal grinds, wheels screech, rubber burns. Oncoming traffic tries to brake but it's too late for the people mover whose front collapses as it slides into the path of your spinning opponent.
Like I said, "Vrooom...screee...kerrangg!"
|It really could be a scene from GT3.|
What, you want personality as well as information?!? Jeez you guys are demanding..
The programmers and artists at Criterion eat, sleep, breath, drink and have sex with games (well maybe the don't actually drink them). They also love their cars, and it shows.
Fiona Sperry is Vice President of the company and Studio Head. She rocks, and has this to say about Burnout.
"We set out to create an exciting, rewarding and intuitive arcade racing game that would appeal to the masses. Burnout has already generated excitement among the European media and was well received at E3, where we demonstrated the product behind closed doors."
|2-player split screen will be fun.|
There are 14 courses. Each course is set in a realistic American or European styled city with bustling traffic, and beautifully created backgrounds that immerse you in the environment. Several tracks will be available to play from the outset, but you will have to earn the rest in Championship Mode. Even when racing a track in the reverse direction the time of day and the traffic set-up will be different guaranteeing a fresh experience and challenge.
Over 300 vehicles can be present on each track at any given time, varying from taxis, cars and vans up to huge articulated trucks. The traffic is different for every lap, even when racing the same course in a different direction or in 2-player mode; thus ensuring the experience is always fresh and challenging and that there's plenty of different vehicles to crash into.
Vehicles range from the Supermini (she handles like she's on rails!) to the ferocious Muscle (looks tough, goes fast), to a zippy Sports Coupe and bulky Pickup Truck. You may be briefly disappointed that they are not officially licensed vehicles, but when you see how they crash, crumple and fold then you will forgive all. These babies are built to endure full crash damage! Isn't that exactly what you've always wanted?
|Collisions will play a major part.|
|2-player split screen will be fun.|
You will be rewarded for impressively reckless and death defying driving. Each time you have a near miss, drive into oncoming traffic or powerslide the car, your Burn meter increases. When the Burn is at max you can Burn Baby Burn! Burn is a wicked burst of speed so intense that motion blur distorts the road ahead. A major rush, and if you can hold onto it, major-mega-max speed!
Burnout features incredibly spectacular and realistic crashes. You will wince at the force of a collision and the ensuing aftermath. Unfortunate traffic often gets caught in the chaos of a crash resulting in a multiple pile-up. In fact, the amazing physics model means that vehicles are damaged based on the situation so every crash will be different depending on the exact circumstances of impact.
Each crash is followed by an immediate Action Replay from multiple angles using up to 16 special cameras - but the race clock is still ticking. When the replay is over, the player is placed back on the track with an undamaged car - ready to go, but 5 behind! Time to play catch up.
|Trackside detail is also impressive.|
The race vehicles are highly detailed models and use particle systems to simulate smoke, dust, broken glass - all the fallout from a good car smash. Localised deformation guarantees realistic crash damage and real-time lighting models and reflective surfaces produce realistic daytime & wet/night effects.
The traffic cars are controlled by fully reactive AI, which respond to your actions and their opponents. If you get too close, they'll blare their horns, flash their lights, and try to dodge out of the way. They are also fully reactive to their environment and other traffic on the road so that they stop at red traffic lights, try to avoid piling into a crash and more. In fact, they're almost too human when they slow down to rubberneck and admire nearby crashes, we like that.
|Collisions are wonderful to watch.|
Crash, Smash, Crumple, Bash!
Collision and crash sound effects are dynamically generated in real-time based on the actual crash physics and the damage caused. Also, the in-race music tracks are fully reactive to the action, changing in tempo according to the current situation.
There you go, if there's anything else you need to know about Burnout... well tough.
I hope you enjoyed reading this interview. If you have any comments or questions E-mail me at : firstname.lastname@example.org.