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July 25, 2008
Killzone 2 - Preview
Release Date Distributer Publisher Developer
26/2/2009SonySonyGuerrilla Games
Offline Players Online players Price Anticipation
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Characters are as whacky as ever.
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Selecting the types of questions.

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Muzzle flashes also look impressive.
Sony's PS3 version of Killzone (which is now confirmed to be called Killzone 2) is stuff of legend. The game was first unveiled at E3 2005 with a spectacular video clip showing more detail then ever seen from a video game (you can check out a screenshot from that video here). While it was later revealed to be pre-rendered and only a target of what the developers were hoping to recreate in the actual game. Well a couple of years later and that game has now been shown off, and the results aren't too far from what was initially targeted - indeed in some respects it's even better! Now, with E3 2008 passing, and the game still having six months of development remaining things are looking quite stunning indeed.

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Check out the realtime lighting.
Two years after the Helghast assault on Vekta, the ISA is bringing the fight to the enemyís home world of Helghan. Taking the role of Sev, the battle-hardened veteran of the special forces unit known as the Legion, players will embark upon a mission to the planet Helghan to capture the Helghast leader, Emperor Visari, and bring the enemyís war machine to a halt. For Sev and his squad, the invasion of Helghan is just the beginning. Tasked with securing Pyrrhus, the Capital City, the team quickly discovers that the Helghast are a formidable enemy on their home planet. Not only have they adjusted to the planetís hostile conditions, they have also harnessed a source of power from the environment that can be used against the ISA. Sev and his team soon discover the fight is greater than simply addressing the enemy forces; the Legion must also learn how to handle the effects of the fierce enemy planet.

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Now this is what a PS3 game looks like!
Developed by a team of 135 people at Guerrilla Games Killzone 2 retains the same gameplay style of the first title in the series - that being a FPS, rather then the third person top-down style of the PSP title. The game features highly atmospheric environments that respond accurately to weapon fire as players storm through the world of Helghan. The harsh climate and conditions of Helghan are also a factor, forcing players to adapt new tactics to survive. Online gameplay will also be included for at least 16-players, with game modes and the exact number of players still to be announced.

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Character models are very detailed.
As you would have seen in these screenshots the graphics are impressive. But I disagree. These screenshots are shit. They're boring, lack excitement and, well don't look too special too us. But, what I am trying to say is that just you wait until you see this thing moving. Did you think that Resistance: Fall of Man looked nice? We did too, and still do, but this is another major leap in performance and, dare I say it, looks much more impressive then both Resistance: Fall of Man and Gears of War on the XBox 360. If you want to put something into perspective, a single character in Killzone 2 has more polygons then an entire level in the PS2 version of Killzone. Audio is also being given the full treatment with full 7.1 surround sound being implemented for full effect.

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Now this is what the game looks like.
Following the E3 2005 pre-rendered video there were plenty of people doubting that a game with such impressive visuals would be possible, and few expected the final product to look anywhere near as good as that video. But Sony have done it. Killzone 2 looks great. The only question remains if the gameplay and AI will also impress. The original Killzone on PS2 was a technical achievement with some wonderful effects and animation but lacked something in the gameplay. I guess we'll find out on February 26 2009 if the developers have fixed their past mistakes.