When it comes to the Call of Duty franchise it has always been "suggested" that Infinity Ward are the primary developers on the franchise - we would have to suggest though that Treyarch have stepped up to be equally impressive with their Black Ops outings. In any case Infinity Ward are the team working on the first next-generation version of the game, and in doing so have broken away from their Modern Warfare series to create an all-new storyline with Call of Duty: Ghosts.
Not too much is known about the storyline for this game (indeed Activision keep the storylines for many of these games close to their chests) however what is clear is that America has lost its superpower status, and that a team of "Ghosts" is looking to change the events of the world.
With the added power of next-generation consoles there was little doubt that Call of Duty: Ghosts would be a better game visually, but the developers are pushing the game in many areas, with some of these new technologies also pushing down into current-generation versions too. As well as more complex levels, the game now allows you to swim underwater (as seen in the screenshot here), lean around walls, jump over walls, and even use a canine to assist your mission, and much more.
COD: Ghosts even includes dogs.
Just as night follows day, we can expect Activision to give gamers plenty of DLC to purchase (either separately or via Season Pass) and yes, Microsoft did confirm at their XBox One unveiling that they will have timed exclusivity on this content (as they currently do for current-gen systems). In terms of what content will be available we don't have details but they will certainly include map packs and possibly some other tweaks and game modes.
Multiplayer will of course play a major role in this franchise yet again and Activision have promised a full reveal for August 14. The move to next-generation hardware could bring with it an increase in player count too although Activision have remained pretty tight lipped on this until the full reveal in a couple of daysí time. If, however, Infinity Ward have something that resembles current generation Call of Duty multiplayer then we can expect support for over 20 players, dozens of game modes and customisation of these modes to suit every gamers needs. We would also expect the developers to include stat tracking, match recording and similar as currently available.
Level detail in Ghosts is quite stunning.
Visually Call of Duty: Ghosts looks pretty nice, and most importantly the developers have confirmed the 60fps frame rate which gives the franchise it's slick feel will be retained. As with most PS4 games we expect the game to run at 1080p resolution - although we do hope this isn't just an upscaled lower resolution (the PS3 games, despite being 720p are actually rendered at a much lower resolution before being upscaled). The developers have confirmed the game will retain its 60fps frame rate which will please franchise fans. As yet there is no confirmation if the game will support 3DTV's but given the franchise has done that for the last couple of years it would be surprising if next-generation consoles didn't support this as well.
There is still plenty to learn about this game, in fact we've barely scratched the surface for what this game might be, but with previous titles selling in the tens of millions of units this is certain to be a big seller and a game that will likely shift next-generation consoles more than any other. Oh, one final thing, if you pre-order the game you'll receive a multiplayer map called "Free Fall" for free. This shooter will be released at PS4 launch on November 29 in Europe and Australia and a couple of weeks earlier in America.
Look below and you'll find a near 6-minute gameplay trailer for Call of Duty: Ghosts called "No Mans Land". Prepare to be impressed.